BBQ Community Meet
free
A food portion for everyone who cooked
Shared cooking with no winner. The spot follows where players actually moved — somewhere new every time. Cooks get a portion; bystanders get nothing.
No times yet — the schedule lands after live testing. Every card shows the entry fee and the prize. Unregistering refunds 80% of the fee.
BBQ Community Meet
free
A food portion for everyone who cooked
Shared cooking with no winner. The spot follows where players actually moved — somewhere new every time. Cooks get a portion; bystanders get nothing.
Car Show
entry 25 GHC
GHC prize for the winning car
Car meet on Z0. No signup — the exhibits are the cars parked in the zone. Vote in game chat with !vote.
Fishing Contest
entry 30 GHC
1st 400, 2nd 220, 3rd 120 GHC
Most fish in 90 minutes wins.
Treasure Hunt
entry 50 GHC
1st 500, 2nd 300, 3rd 150 GHC
A chain of 3–5 clue stations. Everyone walks the same route in a different order, so clues can go public in chat.
Fashion Show
entry 20 GHC
1st 300, 2nd 150, 3rd 80 GHC + Style Icon title
Come in your best outfit of the evening — staff announces the categories upfront.
Cooking Contest
entry 20 GHC
1st 300, 2nd 150, 3rd 80 GHC + Head Chef title
Cook the best dish of the evening from ingredients you bring or find. Presentation and recipe count.
Quiz Night
free
The pot + 500 GHC from the server (50/30/20%)
20 questions from SCUM and the world — most points take the pot.
Bingo
entry 20 GHC
The whole round pot
Staff draws the numbers on Discord — a full card and BINGO takes the pot.
Casino Night
free
Payouts from the table banks
Blackjack and roulette for GHC with a croupier. 1:1 chips, instant payout.
Convoy
free
GHC team pool for the crew, the wreck loot for attackers
Deliver the cargo — or take it from someone on the way. Cargo is drawn before each run: military, medical, chemical, cash, police or supplies.
Tracked Car
free
GHC for the winner
One car the whole server plays for. Three modes: DELIVER it to the zone, HOLD it for proximity points, FIND the hidden car.
Courier
free
GHC for the courier — or whoever stops them
One volunteer carries the package to the target, everyone else hunts them. Position is revealed gradually — whoever stops them takes the reward.
Black Market
free
Buy what you cannot get anywhere else
A temporary black market with rotating lots. Auctioned — the winning bid leaves circulation. C4 is never sold.
Lucky Crate
entry 40 GHC
1 main + 3 smaller prizes
A ticket into a transparent draw.
Betting
free
Bet on an event outcome. Odds capped at 20x, one player max 10,000 GHC per bet.
Supply Drop
entry 30 GHC
The drop contents go to whoever takes them
Fight over a drop in a marked zone.
Bunker Assault
entry 100 GHC
220 GHC each + 500/300/150 for the week best times
Clear the bunker, grab the objective, extract.
Haunted Village – Hardcore
entry 80 GHC
180 GHC each + 450/280/150 for top squads
Cross a hardcore village, clear three objectives, extract.
Predator Hunt
entry 50 GHC
1st 350, 2nd 220, 3rd 120 GHC
Hunt predators and turn in proof.
Puppet Apocalypse
entry 90 GHC
200 GHC each + 100 for flawless
Survive escalating puppet waves.
Radiation Event
entry 90 GHC
200 GHC each + 100 if everyone survives
Take a radioactive sample and extract safely.
Dynamic Radiation Zone
entry 40 GHC
First 3 extractions: 300/180/100 GHC
A temporary loot zone at high risk.
Zombie Apocalypse
entry 90 GHC
220 GHC each + 400 top-team bonus
Survive infected density and finish the evacuation.
Nomad Cache
free
The cache contents + GHC for the find
For players without a base: staff buries a cache, posts a riddle with the sector, the finder keeps the contents + GHC.
Battle Royale
entry 120 GHC
1st 1000, 2nd 600, 3rd 300 GHC + kill bonuses
Last player or squad in a closing zone.
Capture the Crate
entry 60 GHC
1st 500, 2nd 300, 3rd 150 GHC
Take the crate and deliver it to extraction.
Gladiator
entry 50 GHC
1st 400, 2nd 220, 3rd 120 GHC
A knockout melee tournament. Only kills with the allowed weapon score — draw a banned one and the kill earns nothing.
Zone Control
free
GHC for the winning team (a tie pays nobody)
Hold map points. King of the Hill, Control Point, Territory War and mobile variants.
Last Squad Standing
entry 80 GHC
1st 800, 2nd 450, 3rd 220 GHC for the squad
The last active squad wins.
Pistols Only
entry 50 GHC
1st 420, 2nd 240, 3rd 120 GHC
Most kills with pistols only. Only pistol kills score — a rifle earns nothing.
Wanted Player
free
Hunter reward 500–3000 GHC
A bounty up to 3000 GHC on a player. Only the 5×5 km sector is published — enough to set out, not enough to ambush.
Box
entry 50 GHC
1st 400, 2nd 220, 3rd 120 GHC
A knockout fist-fighting tournament in the cage at the admin base. Fist kills advance by themselves, staff decides the rest.
Sniper Challenge
entry 70 GHC
1st 550, 2nd 320, 3rd 160 + 100 for longest shot
Points for kills and shot distance.
Vault
free
GHC for the winner + every contributor
The server unlocks it together stage by stage, then races who gets inside first. First hour co-op, second hour gunfight.
Demolition Derby
entry 60 GHC
1st 600, 2nd 300, 3rd 150 GHC
Car crashing in the arena — the last drivable vehicle wins.
Hide and Seek
entry 30 GHC
The round pot + a bonus for the last one found
Hide from the seekers in the zone — survivors split the pot.
Gun Game
entry 50 GHC
1st 500, 2nd 250, 3rd 120 GHC
Every kill moves you up a weapon tier — first to finish the last tier wins.
Sumo
entry 40 GHC
1st 400, 2nd 220, 3rd 120 GHC
Push your opponent out of the circle, body only.
Archery Tournament
entry 40 GHC
1st 400, 2nd 220, 3rd 120 GHC
A ranged bow duel — first hit advances.
Arena League
entry 50 GHC
Season pot 1500/800/400 + Arena Champion title
A league in the native arena (MMA, Deathmatch, TDM, CTF) — points go into the table.
Boat Race
entry 70 GHC
1st 500, 2nd 280, 3rd 140 GHC
Water checkpoints in order.
Car Race
entry 70 GHC
1st 520, 2nd 300, 3rd 150 GHC
Fastest valid road time.
Motocross
entry 60 GHC
1st 450, 2nd 250, 3rd 130 GHC
Fastest lap on the circuit.
Motorbike Road Race
entry 60 GHC
1st 450, 2nd 250, 3rd 130 GHC
A road race for motorbikes.
Night Rally
entry 80 GHC
1st 600, 2nd 350, 3rd 180 GHC
A night rally — darkness is held by the Silent Night mechanism, raced in real darkness.
Plane Race
entry 120 GHC
1st 800, 2nd 450, 3rd 220 GHC
Air checkpoints, none skipped.
Tractor Race
entry 30 GHC
1st 280, 2nd 160, 3rd 80 GHC
A community tractor race.
Christmas Event
entry 40 GHC
Top 3: 500/300/150 + a badge for every finisher
Tokens are not kept — they go to one place, a shared goal for the whole server.
Easter Hunt
entry 40 GHC
Top 3: 450/280/140 + a completion badge
Hunting place-tokens across the map. A fresh set is drawn daily.
Halloween Event
entry 50 GHC
Top 3: 550/320/160 + a Halloween title
Night survival with themed objectives. Played in real darkness.
Summer Festival
entry 30 GHC
Table 500/300/150 + participation cosmetics
A festival weekend: races, fishing and mini-events feeding one leaderboard.
Krev z bunkru
free
Top-3 payout — only while holding the serum
Brenner is indestructible — wound him, extract Phoenix Tears and keep them. Most serum held wins.
Mentor Window
free
A veteran walks a newcomer through the first hour — both get paid, joining is free. Runs on weekends.
Silent Night
free
A night without violence. If the calm holds, everyone online gets paid.
51 events + crises. Zero boredom.
51 active templates in 8 categories plus living-world systems (mentor, silent night) and betting on events. Two templates are cancelled: Base Contest leaked contestants’ base locations, Extraction Run is cut too — the record stays so nobody proposes them again.
A crisis is not an event — it runs alongside and rewrites how the server works for a while.
Trader, botshop, zone rules or settings — when the crisis ends, everything returns exactly as it was.
A crisis has a shared goal — say, delivering resources to the trader. Sales are tracked by name, so everyone sees who brought what.
An unsolved crisis triggers a follow-up. For example MEDICAL_SHORTAGE → QUARANTINE → PUPPET_OUTBREAK.
Silent Night (a global night without violence), fuel and supply crises.