Events we run

No times yet — the schedule lands after live testing. Every card shows the entry fee and the prize. Unregistering refunds 80% of the fee.

Community

BBQ Community Meet

free

A food portion for everyone who cooked

Shared cooking with no winner. The spot follows where players actually moved — somewhere new every time. Cooks get a portion; bystanders get nothing.

Car Show

entry 25 GHC

GHC prize for the winning car

Car meet on Z0. No signup — the exhibits are the cars parked in the zone. Vote in game chat with !vote.

Fishing Contest

entry 30 GHC

1st 400, 2nd 220, 3rd 120 GHC

Most fish in 90 minutes wins.

Treasure Hunt

entry 50 GHC

1st 500, 2nd 300, 3rd 150 GHC

A chain of 3–5 clue stations. Everyone walks the same route in a different order, so clues can go public in chat.

Fashion Show

entry 20 GHC

1st 300, 2nd 150, 3rd 80 GHC + Style Icon title

Come in your best outfit of the evening — staff announces the categories upfront.

Cooking Contest

entry 20 GHC

1st 300, 2nd 150, 3rd 80 GHC + Head Chef title

Cook the best dish of the evening from ingredients you bring or find. Presentation and recipe count.

Quiz Night

free

The pot + 500 GHC from the server (50/30/20%)

20 questions from SCUM and the world — most points take the pot.

Bingo

entry 20 GHC

The whole round pot

Staff draws the numbers on Discord — a full card and BINGO takes the pot.

Casino Night

free

Payouts from the table banks

Blackjack and roulette for GHC with a croupier. 1:1 chips, instant payout.

Convoys

Convoy

free

GHC team pool for the crew, the wreck loot for attackers

Deliver the cargo — or take it from someone on the way. Cargo is drawn before each run: military, medical, chemical, cash, police or supplies.

Tracked Car

free

GHC for the winner

One car the whole server plays for. Three modes: DELIVER it to the zone, HOLD it for proximity points, FIND the hidden car.

Courier

free

GHC for the courier — or whoever stops them

One volunteer carries the package to the target, everyone else hunts them. Position is revealed gradually — whoever stops them takes the reward.

Economy

Black Market

free

Buy what you cannot get anywhere else

A temporary black market with rotating lots. Auctioned — the winning bid leaves circulation. C4 is never sold.

Lucky Crate

entry 40 GHC

1 main + 3 smaller prizes

A ticket into a transparent draw.

Betting

free

Bet on an event outcome. Odds capped at 20x, one player max 10,000 GHC per bet.

Supply Drop

entry 30 GHC

The drop contents go to whoever takes them

Fight over a drop in a marked zone.

PvE

Bunker Assault

entry 100 GHC

220 GHC each + 500/300/150 for the week best times

Clear the bunker, grab the objective, extract.

Haunted Village – Hardcore

entry 80 GHC

180 GHC each + 450/280/150 for top squads

Cross a hardcore village, clear three objectives, extract.

Predator Hunt

entry 50 GHC

1st 350, 2nd 220, 3rd 120 GHC

Hunt predators and turn in proof.

Puppet Apocalypse

entry 90 GHC

200 GHC each + 100 for flawless

Survive escalating puppet waves.

Radiation Event

entry 90 GHC

200 GHC each + 100 if everyone survives

Take a radioactive sample and extract safely.

Dynamic Radiation Zone

entry 40 GHC

First 3 extractions: 300/180/100 GHC

A temporary loot zone at high risk.

Zombie Apocalypse

entry 90 GHC

220 GHC each + 400 top-team bonus

Survive infected density and finish the evacuation.

Nomad Cache

free

The cache contents + GHC for the find

For players without a base: staff buries a cache, posts a riddle with the sector, the finder keeps the contents + GHC.

PvP

Battle Royale

entry 120 GHC

1st 1000, 2nd 600, 3rd 300 GHC + kill bonuses

Last player or squad in a closing zone.

Capture the Crate

entry 60 GHC

1st 500, 2nd 300, 3rd 150 GHC

Take the crate and deliver it to extraction.

Gladiator

entry 50 GHC

1st 400, 2nd 220, 3rd 120 GHC

A knockout melee tournament. Only kills with the allowed weapon score — draw a banned one and the kill earns nothing.

Zone Control

free

GHC for the winning team (a tie pays nobody)

Hold map points. King of the Hill, Control Point, Territory War and mobile variants.

Last Squad Standing

entry 80 GHC

1st 800, 2nd 450, 3rd 220 GHC for the squad

The last active squad wins.

Pistols Only

entry 50 GHC

1st 420, 2nd 240, 3rd 120 GHC

Most kills with pistols only. Only pistol kills score — a rifle earns nothing.

Wanted Player

free

Hunter reward 500–3000 GHC

A bounty up to 3000 GHC on a player. Only the 5×5 km sector is published — enough to set out, not enough to ambush.

Box

entry 50 GHC

1st 400, 2nd 220, 3rd 120 GHC

A knockout fist-fighting tournament in the cage at the admin base. Fist kills advance by themselves, staff decides the rest.

Sniper Challenge

entry 70 GHC

1st 550, 2nd 320, 3rd 160 + 100 for longest shot

Points for kills and shot distance.

Vault

free

GHC for the winner + every contributor

The server unlocks it together stage by stage, then races who gets inside first. First hour co-op, second hour gunfight.

Demolition Derby

entry 60 GHC

1st 600, 2nd 300, 3rd 150 GHC

Car crashing in the arena — the last drivable vehicle wins.

Hide and Seek

entry 30 GHC

The round pot + a bonus for the last one found

Hide from the seekers in the zone — survivors split the pot.

Gun Game

entry 50 GHC

1st 500, 2nd 250, 3rd 120 GHC

Every kill moves you up a weapon tier — first to finish the last tier wins.

Sumo

entry 40 GHC

1st 400, 2nd 220, 3rd 120 GHC

Push your opponent out of the circle, body only.

Archery Tournament

entry 40 GHC

1st 400, 2nd 220, 3rd 120 GHC

A ranged bow duel — first hit advances.

Arena League

entry 50 GHC

Season pot 1500/800/400 + Arena Champion title

A league in the native arena (MMA, Deathmatch, TDM, CTF) — points go into the table.

Races

Boat Race

entry 70 GHC

1st 500, 2nd 280, 3rd 140 GHC

Water checkpoints in order.

Car Race

entry 70 GHC

1st 520, 2nd 300, 3rd 150 GHC

Fastest valid road time.

Motocross

entry 60 GHC

1st 450, 2nd 250, 3rd 130 GHC

Fastest lap on the circuit.

Motorbike Road Race

entry 60 GHC

1st 450, 2nd 250, 3rd 130 GHC

A road race for motorbikes.

Night Rally

entry 80 GHC

1st 600, 2nd 350, 3rd 180 GHC

A night rally — darkness is held by the Silent Night mechanism, raced in real darkness.

Plane Race

entry 120 GHC

1st 800, 2nd 450, 3rd 220 GHC

Air checkpoints, none skipped.

Tractor Race

entry 30 GHC

1st 280, 2nd 160, 3rd 80 GHC

A community tractor race.

Seasonal

Christmas Event

entry 40 GHC

Top 3: 500/300/150 + a badge for every finisher

Tokens are not kept — they go to one place, a shared goal for the whole server.

Easter Hunt

entry 40 GHC

Top 3: 450/280/140 + a completion badge

Hunting place-tokens across the map. A fresh set is drawn daily.

Halloween Event

entry 50 GHC

Top 3: 550/320/160 + a Halloween title

Night survival with themed objectives. Played in real darkness.

Summer Festival

entry 30 GHC

Table 500/300/150 + participation cosmetics

A festival weekend: races, fishing and mini-events feeding one leaderboard.

Global

Krev z bunkru

free

Top-3 payout — only while holding the serum

Brenner is indestructible — wound him, extract Phoenix Tears and keep them. Most serum held wins.

Living World

Mentor Window

free

A veteran walks a newcomer through the first hour — both get paid, joining is free. Runs on weekends.

Silent Night

free

A night without violence. If the calm holds, everyone online gets paid.

51 events + crises. Zero boredom.

51 active templates in 8 categories plus living-world systems (mentor, silent night) and betting on events. Two templates are cancelled: Base Contest leaked contestants’ base locations, Extraction Run is cut too — the record stays so nobody proposes them again.

Crises: when the rules change

A crisis is not an event — it runs alongside and rewrites how the server works for a while.

  1. 1

    Different rules for a while

    Trader, botshop, zone rules or settings — when the crisis ends, everything returns exactly as it was.

  2. 2

    The server can solve it

    A crisis has a shared goal — say, delivering resources to the trader. Sales are tracked by name, so everyone sees who brought what.

  3. 3

    Failure has consequences

    An unsolved crisis triggers a follow-up. For example MEDICAL_SHORTAGE → QUARANTINE → PUPPET_OUTBREAK.

  4. 4

    Examples

    Silent Night (a global night without violence), fuel and supply crises.