Server rules
Breaking these rules may result in warnings, temporary suspensions or permanent bans.
- 1
Vehicles and PvE safe zones
Do not push vehicles out of PvE Safe Zones.
- 2
Roads must stay passable
Do not build choke points across roads. Bases must never block roads. Vehicles must always be able to pass.
- 3
Mines and traps, fairly
Mines and traps are allowed in the world, but placing them directly inside another squad's flag area, at their doors, gates, entrances or mandatory access points is prohibited.
- 4
PvE zones for PvE players only
PvE Zones are reserved for PvE players only. Parking vehicles or burying chests in PvE Zones is prohibited. Vehicles and buried chests left in a PvE Zone for more than 2 hours will be automatically removed.
- 5
Max. 2 flags per squad
Each squad is limited to 2 flags.
- 6
No building inside bunkers
Building inside bunkers is prohibited.
- 7
No cheats or exploits
Exploits, cheating and bug abuse are forbidden.
- 8
Respect
Respect other players and the staff.
Verified in three minutes
Unverified, you see no map, wallet or events — and in-game you are automatically PvP (the PvE license needs verification). Steam owning SCUM verifies instantly — including the 1000 GHC grant.
01
Log in with Steam
Own SCUM and the account verifies itself on first login — 1000 GHC grant included.
02
Or via Discord
Log in with Discord and earn the Verified role (ticket, call, stream) — the role verifies the account by itself.
03
The rest via queue
No Steam, no role — you land in the queue and staff approves with one click.
A problem? Always a ticket
Nothing gets handled without a ticket — but with one, GameHub attaches the evidence itself: raids on your base, lockpicks against you and log lines.
GameHub: the player zone
Our own control app, a game connector and our own mods — the web, Discord and the game all run on one platform we build ourselves. That is why the wallet, map, events and vehicles all live in one place.
The Player zone does
- GHC wallet and conversion to game currency
- Vehicles, registration and log-proven insurance
- Killfeed, stats and leaderboards
- PvE/PvP licenses, events and signups
- Auctions, marketplace, botshop and a live map
- Tickets, notifications and membership
Under the hood
- Our own app wired straight into the server — commands, events and messages with no waiting for an admin
- Private messages (!pm nick), voting (!vote) and taxi straight from game chat
- Private things reach only you: payouts, placements, alerts
- Tickets carry proof from game data, and always get an answer
Discord: alerts and verification
Everything on Discord also works in the Player zone — both read the same GameHub data.
- 1
/verify verification
Type /verify and the bot points you onward — the self-service queue is history, verification finishes via a ticket or DM with staff.
- 2
Game alerts to DMs and channels
Registration opened and closed, event started, finished and cancelled, bracket champions, badges, Black Market purchases, the bounty board and the services marketplace — to player DMs, the staff ops channel or the Events channel.
- 3
Verified / Supporter / VIP roles
Roles sync both ways between Discord and GameHub — what holds on the web holds on the server.
- 4
Parity with the web
Alerts also arrive as Player zone notifications, tickets work on the web and on Discord. Nothing lives on only one side.
